The Yakuza Kiwami Pocket Circuit Guide

0

The Pocket Racing Circuit is one of the most difficult mini-games in Yakuza Kiwami. It requires its contestants to develop and modify small RC cars, and then have them contend with other such cars in an RC race.

Fun fact: this racing type is more common in Yakuza Kiwami than it was in Yakuza 0.

How to Unlock Yakuza Kiwami Pocket Circuit Racing

Unlocking the pocket racing circuit involves an easy and straightforward process, which is described below:

  • Go to Shichifuku Street West and proceed to the western end of the street. Here is where the Pocket Circuit Stadium is located.
  • As you get closer to your destination, you will meet the Pocket Circuit Fighter.
  • Have a discussion with him to figure out the options you need to begin the Fighter’s Successor substory. Next, accept this substory to unlock Pocket racing and receive your first RC car – the Golem Tiger – and specific spare parts.

The next time you talk to this fighter, you’ll be given several options such as: attempt test runs, customize your car, and partake in a tournament.

By the way, you do not have to complete The Fighter’s Successor substory for you to partake in a tournament. However, we recommend you complete it as this will help you earn additional items.

How to Complete the Fighter’s Successor Substory

If you complete the Fighter Successor substory, you will be rewarded with an awesome engine part: the Godspeed Motor Mark II. If you intend to complete it, it is advisable you do so before you proceed to the tournament. The reason is that this engine will help you race better and that advantage is nice to have during the tournament.

  • When you receive the Golem Tiger from the Pocket Circuit Fighter, proceed to Club Sega on Theater Avenue. Here is where you’ll begin the Fighter’s Successor substory.
  • At this club, you’ll meet a man who goes by the name of Hideki; he will challenge you to a race at the Pocket Circuit Stadium.
  • Return to the stadium, participate, and defeat Hideki in the race.
  • Then, proceed to Stardust until a look-prompt appears. This will trigger a series of cutscenes.
  • Once the cutscenes cease, return to Pocket Circuit Stadium to join in another race.
  • Finally, challenge the Pocket Circuit Fighter to a race.

Where to Buy Pocket Racing Spare Parts

If you want to be a serious challenger in this game, it is vital you regularly change your car parts. There are several parts shops where you can purchase new parts in Pocket Circuit.

The foremost of these is the Pocket Circuit parts shop. It is also, perhaps, the first location you’ll see in Pocket Circuit. Other parts shop are West Park weapons dealer, Don Quijote, and the Ebisu Pawn Shop. You can buy your car parts from any of them when required.

General Racing Strategy

Racing in Pocket Circuit is easy as most of it is automatic and out of your hands. Unfortunately, there are certain factors, usually random, that make it difficult to win races. For example, you can be in a race and, the next thing you know, your car is flying off the circuit. While this occurrence is out of your control, it will result in disqualification from the race.

To prevent instances such as this and increase your race-winning chances, take note of the following:

  • In each race you compete in, you will have one turbo boost, or two in the case of a 12-lap race. You can activate this turbo by pressing the Triangle key.
  • There will be periods during the race when your car will be unsettled; you will feel this phenomenon through close-ups and prompts. If you neglect to correct this, the car will eventually fly off the track. To prevent this, realign the car by pressing Circle. (Be careful with your use of this control as you can only use it a limited number of times. Also, it replenishes slowly. Hence, limit your use of it to a few taps when you want to move your car back in place.) Also, endeavor to practice on all tracks. Doing this will enable you to have a feel of the layout before any race.
  • While it is alright to hit the boost button to get ahead of other cars, if you do it in an area you are not familiar with, you could very well send your car flying off fast. Maybe you think this is not a bad thing. However, it is much harder to get your car back on the track than it is to fly it off the track. This is a strong argument for using boosts sparingly. The best time to do this is when you are driving along a long stretch of track.
  • Every car part has a cost limit that is unique to it; so also does every track. To illustrate, the cost limit of the Beginner Cup is 25 while that of the Pro-am Race is 35. In Pocket Circuit, there isn’t any specific build that can win every race. So, experiment with different car builds and determine which one works best for you.

Building Your Car

Possibly the most difficult part about racing in Pocket Circuit is choosing the right build of car that will help you defeat your opponents. There is a lot of components available within the game, so much so that they’ll occupy an entire wing of your inventory.

To build an efficient race car, use this guide below:

Initially, begin with a basic set. Then, improve and replace it as you complete and win races. Note that each part becomes more expensive with each race you complete.

You have to win 14 racing circuits to complete the Pocket Racing Circuit minigame. Below is a list of all of them. Apart from this, you will also find some recommended parts as well as information on each race. We have included this information because we think it will come in handy and ensure the races are much easier for you.

Race Tires Frame Motor Gears Battery Stabilizer Total Distance (m) Cost Limit Laps
Introductory Race Slim Speed Speed Balanced High Speed 88.1 20 8
Little Racer Cup Slim Plus Speed Plus Speed Plus Balanced Plus Regular 147.3 20 8
Rookie Race Slim Plus Speed Plus Speed Plus Balanced Plus Regular 196.1 25 12
Beginner Cup Spiked Plus Speed Plus Speed Plus Balanced Plus High Capacity 195.7 25 8
Amateur Cup Extra Slick Extra Balanced Extra Speed Extra Balanced Regular 179.4 25 8
Standard Cup Extra Slick Extra Metal Extra Speed Extra Balanced High Capacity Side 194.3 30 8
Intermediate Cup Extra Slick Super Speed Super Speed Boost Plus High Capacity Medium 220.7 30 8
Advanced Cup Extra Slick Super Speed Super Speed Boost Plus High Capacity Medium 223.9 30 12
Pro-am Race Ultra Slick Ultra Speed Godspeed Extra Boost High Capacity Medium 238.6 35 8
Elite Cup Ultra Slick Ultra Speed Godspeed Ultra Balanced Regular Heavy 192.6 35 8
Expert Race Ultra Slick Ultra Speed Godspeed Ultra Balanced High Capacity Heavy 240.6 40 8
Master Cup Ultra Spiked Ultra Speed Godspeed Ultra Boost High Capacity Heavy 262.1 40 12
Champion Cup Ultra Spiked Ultra Speed Godspeed Ultra Balanced Regular Heavy 220.6 45 4
2005 King of Speed Cup Ultra Slim Ultra Metal Ultra Godspeed Ultra Boost High Capacity Heavy 256.8 45 12
Leave A Reply

Your email address will not be published.